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Puzzle Quest FAQ/Walkthrough 5. City Side Quests PQUCITYQ _______________________________________________________ There are many different side quests in this game. I have classified them into two different categories. The first category is city side quests. City side quests are where the side quests are entirely based in a city and not on a character. The only one that really isn't completely based on a city are the Enmouth Side Quests. Those quests can lead up to Princess Serephine. The only reason why they are listed there instead of her quest list is because most of the quests there are not based on Princess Serephine, including the last quest of the set. Rather than split them up, I just placed all of them for Enmouth. ___________________ Puzzle Quest FAQ/Walkthrough 5a. Bartonia Side Quests PQUCIBAR _______________________________________________________ ------------------------------------------------------------ ----------------- Side Quest: Patrol Duty ------------------------------------------------------------ ----------------- Location: Bartonia Requirements: Have completed the Story Quest The Missive. Info: The Elenian Knights regularly patrol the forests of Agaria, looking for signs of trouble. You must perform one such patrol, traveling from Bartonia to Elenia and back again. Places Unlocked: None Completion: All you have to do is simply go to Elenia and then head back to Bartonia. However, when you reach Elenia, you will receive a report that Undead have appeared on the path back to Bartonia. The Undead you will be facing is a Skeleton, which is just the garden variety type of monster. After you reach Bartonia, your quest will be complete. Reward: +10 Experience, +20 Gold Special Quest Notes: Repeatable indefinitely. ------------------------------------------------------------ ----------------- Side Quest: Patrol Duty Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: Spider Bait ------------------------------------------------------------ ----------------- Location: Bartonia Requirements: Have completed the Story Quest The Missive Info: Giant Spiders have infested the Ancient Grove where the Elenian Druids hold their ceremonies. If you can slay the largest of these spiders, the rest will probably leave. Places Unlocked: Ancient Grove (disappears eventually) Completion: The Ancient Grove is north of Elenia. Make your way over to there and then fight the Giant Spider. This Giant Spider has the Howl skill, but you shouldn't worry about that too much. You should worry more about the Poison it can inflict. When this Giant Spider is killed, the rest run away, allowing the Druids of Elenia to go back to whatever they were doing. Reward: +100 Gold, +35 Experience ------------------------------------------------------------ ----------------- Side Quest: Spider Bait Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: Beneath Gildor ------------------------------------------------------------ ----------------- Location: Bartonia Requirements: Have completed the Story Quest The Missive and above level 5 Info: Giant Rats have been plaguing Gildor. You must seek out the largest of these rats and slay it. Places Unlocked: Gildine Sewers (disappears eventually) Completion: The Gildine Sewers is located west of Gildor. Head over there to search the sewers for the biggest of the Giant Rats. Since this tactic worked with the Giant Spiders before, it should work for the Giant Rats, right? Unfortunately, defeating the first Giant Rat won't solve the problem. You will have to defeat two Giant Rats. You will have to defeat the first rat and then search again to find the second rat. The first Giant Rat is normal, but the second Giant Rat is Undead and has the Chill Touch skill, which can drain your Red Mana. If you are dependant on Red Mana, you may want to look out for that. When both rats are defeated, you will have to search again. After you search one more time, you will find the source of the problem. Apparently, a Wight has been controlling the rats. Looks like the problem is now an Undead problem. This Wight is known as the Rat King. All Wights use a Wightblade, which can be a potentially deadly weapon, as it drains your Red Mana and converts it to Blue Mana for your opponent. Wights need Blue Mana to unleash its best skill, Spectral Force. This skill allows the Wights to take many turns in succession, but it costs a lot of Blue Mana. If the Wight uses this skill, you can be sure that you will end up taking some type of damage during the turns the Wight has. When the Rat King is defeated, the Rats will run away. Now, you can claim the amulet he has. Reward: +40 Experience, Rat King's Amulet ------------------------------------------------------------ ----------------- Side Quest: Beneath Gildor Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: Bats in the Belfry ------------------------------------------------------------ ----------------- Location: Bartonia Requirements: Have completed the Story Quest The Missive and above level 6 Info: Bats have infested a tower in the Royal Crypt. You must travel there and chase them away. Places Unlocked: Royal Crypt (disappears eventually) Completion: While this quest is unlocked after level 6, you may want to wait a little while to take on this quest. That is because the Bat you will need to face is a Vampire Bat. Vampire Bats can cast the spell Vampirism, which takes life from you and gives it to him. Also, the Vampire Bat has more life points than most other Bats and also knows the Haste spell. When you are ready to take on the Vampire Bat is located at the Royal Crypt, which is west of Theira. When the large Vampire Bat is defeated, the rest of the bats will fly away, leaving the Royal Crypt at peace again. Your reward for the tough battle is very small. Reward: +50 Experience ------------------------------------------------------------ ----------------- Side Quest: Bats in the Belfry Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: Father and Son ------------------------------------------------------------ ----------------- Location: Bartonia Requirements: Have completed the Story Quest The Missive and above level 11 Info: A young Squire named Erik is seeking your help. His father, Lord Michael, was captured by Orcs as they traveled past the Ogre's Tower. You must travel there and rescue him. Places Unlocked: Ogre's Tower (disappears eventually) Completion: The Ogre's Tower is located east of Theira. When you search for Lord Michael at the tower, you get jumped by an Orc. This is a big and strong Orc and is wielding a Massive Club. Also, the Orc has the stun skill. This Orc can pose a lot of problems simply because of it's life, strength, and stun skill. When the Orc is defeated, you will have found Lord Michael. Make your way back to Bartonia with Lord Michael and reunite him with his son. You will receive a pretty good weapon in return. Reward: +50 Experience, Erik's Bow ------------------------------------------------------------ ----------------- Side Quest: Father and Son Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: Ogre Twins ------------------------------------------------------------ ----------------- Location: Bartonia Requirements: Have completed the Story Quest The Missive and above level 11 Info: A pair of Ogres have built a tower to the east. You must go and chase them back over the mountains into Kor. Places Unlocked: Ogre's Tower (disappears eventually) Completion: You can find the Ogre's Tower that the two Ogres have built east to Theira. Make your way over there and challenge the first of the two Ogres. This Ogre has a Scale Helm on him. Defeat this Ogre and then challenge the second Ogre. This Ogre is even tougher to defeat, as this Ogre is currently in the possession of a Troll Ring, which can revive 1 point of life each turn that the Ogre has 6 or more Blue Mana. When you defeat this Ogre, the Ogre Twins have been chased away and the Ogre's Tower becomes abandoned. Reward: +200 Gold, +100 Experience ------------------------------------------------------------ ----------------- Side Quest: Ogre Twins Complete! ------------------------------------------------------------ ----------------- ___________________ Puzzle Quest FAQ/Walkthrough 5b. Enmouth Side Quests PQUCIENM _______________________________________________________ ------------------------------------------------------------ ----------------- Side Quest: Imperial Message ------------------------------------------------------------ ----------------- Location: Bartonia Requirements: Have completed the Story Quest The Prisoner Info: The Queen of Bartonia needs a message delivered to the Emperor of Selentia, far away in the Selentine capital of Enmouth. Places Unlocked: Enmouth Completion: Your queen has decided to ask for help from the neighboring kingdom of Selentia. You will need to deliver a message to Enmouth, which is just west of Bartonia. When you reach Enmouth, you will have to approach the palace of the Emperor. However, you will not be allowed through. The guard is an idiot, so you will have to sneak into the palace. However, when you do sneak into the palace, you will find a Giant Rat in your way. This rat is larger than most and has the Haste spell in its arsenal. When the rat is dispatched, you will find yourself in the throne room of the Emperor of Selentia. He will accept your message and consider what reply he will give to your queen. In the meantime, he will ask for some favors from you, so your stay in Enmouth might be a while. Reward: +20 Experience, +100 Gold ------------------------------------------------------------ ----------------- Side Quest: Imperial Message Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: Slavers ------------------------------------------------------------ ----------------- Location: Enmouth Requirements: Have completed the Side Quest Imperial Message Info: Some Minotaur Slavers have been harassing the Selentine Empire. You must help drive them off. Places Unlocked: Barthel, Slavers Camp (disappears eventually) Completion: Before the Emperor of Selentia will give his response, you will need to fulfill some tasks of his first. The first one is the defeat of some Minotaur Slavers. They can be found south of Enmouth at the Slavers Camp. Make your way over there and you will end up fighting a Minotaur. Minotaurs are normally equipped with a Great Axe, but this one has a Whip, which deals damage to you if he matches up Yellow Mana, so you will have to make sure neither Yellow Mana nor Skulls are on the board. When you have defeated the Minotaur, the slavers will run away. Head back to Enmouth to report your victory and receive your reward. Reward: +250 Gold, Medal of Selentia ------------------------------------------------------------ ----------------- Side Quest: Slavers Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: The Marriage ------------------------------------------------------------ ----------------- Location: Enmouth Requirements: Have completed the Side Quest Slavers Info: You must escort the Emperor's daughter, Princess Serephine, to the Trarg where she is to wed the leader of the Horse Tribes, Utrarg of Trarg. Places Unlocked: The Trarg Completion: The Emperor has one more task for you before he can give you his response. You must escort his daughter to The Trarg to have her marry their leader and bring peace between the two parties. Unfortunately, his daughter doesn't want to marry Utrarg and is good at charming people to get her way. I mean, after all, who wants to say they are married to someone named Utrarg? Either way, since you are full of honor and stuff, you are the prime candidate to lead her to her wedding altar. Princess Serephine is currently at Barthel. Make your way over there and meet her. She will try to flatter you and bribe you, but for now, force her to tag along. Now, you must head south to The Trarg. Both paths should be blocked off by Wolves. Get rid of either Wolf and then make your way to The Trarg. When you reach The Trarg, Serephine will once again ask you to release her. She will ask you to take her to Bartonia. You will be given a choice. You can either deliver Serephine to Utrarg or make your way over to Bartonia and free Serephine. If you free Serephine, she will join you as a companion and give you her ring. Reward: +2000 Gold, Serephine's Ring ------------------------------------------------------------ ----------------- Side Quest: The Marriage Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: Imperial Reply ------------------------------------------------------------ ----------------- Location: Enmouth Requirements: Have completed the Side Quest The Marriage Info: You must take the Emperor's reply back to Queen Gwendholyn in Bartonia. Places Unlocked: Dark Path Shrine Completion: It doesn't matter which choice you made in the previous quest, but make your way back to Enmouth and receive the reply from the Emperor. Unfortunately, he refuses to send any aid because he is an ass, but he does provide you with a map that marks where some cultists are at. It's just a place to fight some Imps to be able to capture one of them, so if you want to capture an Imp, you might as well do it now, as when you complete the quest, you will no longer be able to battle the Imps at the Dark Path Shrine. Either way, head back to Bartonia and deliver the message to your Queen. She will give you the opportunity to become a knight now. Reward: +250 Gold, +50 Experience ------------------------------------------------------------ ----------------- Side Quest: Imperial Reply Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: Knightly Orders ------------------------------------------------------------ ----------------- Location: Bartonia Requirements: Have completed the Side Quest Imperial Reply Info: You must seek out and train with each of the 5 Orders of Agarian Knights and then choose an Order to join. Places Unlocked: None Completion: While this mission doesn't start off in Enmouth, it is a direct result of all your quests in Enmouth. You will be given a chance to join one of the Knightly Orders of Agaria. There are five orders of knights: one in Bartonia and one in each of the territories surrounding Bartonia. You must visit each knight's headquarters and train with one of their Knights. By train you I mean you need to defeat a Knight in each area. It does not matter in what order you face off with each knight. Each knight has something special about him that represents his order of knights. The knight at Bartonia has a higher Battle and Life Total than normal knights and the Bartonian Knights are based off of discipline and chivalry. The knight at Elenia has a Longbow and has the Archery skill and the Elenian Knights are masters of stealth and archery. The knight at Gildor has really good armor on him and the Gildine Knights believe that power lies in gold and wealth. The knight at Siria has a Holy Lance which deals higher damage if the knight has a lot of Yellow Mana and the Sirian Knights are the oldest order and the most dedicated to purging evil. The knight at Theira has a Theiran Hammer, which can change Yellow Gems to Blue Gems and the Theiran Knights are built around strength. If you have Princess Serephine as your Companion, she will help you out in each battle. When you have defeated all five knights, you will be given a chance to join one of the orders. Each order gives you a different bonus. Here is the list of bonuses you will gain under each order: Bartonian Knights: +2 Battle Elenian Knights: +2 Earth Mastery Gildine Knights: +2 Cunning Sirian Knights: +3 Morale Theiran Knights: +2 Fire Mastery When you have chosen the Order you wish to join, your quest is complete. Reward: +50 Experience ------------------------------------------------------------ ----------------- Side Quest: Knightly Orders Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: Harpy Infestation ------------------------------------------------------------ ----------------- Location: Enmouth Requirements: Have completed the Side Quest Knightly Orders Info: Harpies have infested the Old Outpost again - an ancient Selentine Tower on the edge of the forest that was overrun by Elenian archers 100 years ago. You must clean out the Tower. Places Unlocked: Old Outpost Completion: You need to help the Selentine Empire out one more time and clear out Harpies from a tower. The tower you are looking for, the Old Outpost can be found east of Barthel. When you reach the Old Outpost, you will need to battle the Harpies. Harpies are not very tough to defeat and there is nothing special about the Harpies here, so this shouldn't be too hard of a quest. When you have defeated the Harpy, your mission is complete. Reward: +120 Gold, +50 Experience Special Quest Notes: Repeatable indefinitely. ------------------------------------------------------------ ----------------- Side Quest: Harpy Infestation Complete! ------------------------------------------------------------ ----------------- ___________________ Puzzle Quest FAQ/Walkthrough 5c. Gallia Side Quests PQUCIGAL _______________________________________________________ ------------------------------------------------------------ ----------------- Side Quest: Troll Trouble ------------------------------------------------------------ ----------------- Location: Gallia Requirements: Have completed the Story Quest The Prisoner Info: An old Troll, Egor the Aged, has been blocking a bridge on the River Maethel, causing trouble for all who pass by. You must chase him away. Places Unlocked: Egor's Bridge (disappears eventually) Completion: You will need to go on a Troll hunt and get rid of him to allow people to cross over the river. Of course, when you're dealing with a Troll, the first place you should look is a bridge. The bridge in question is just north of Maethelburg, which is aptly named Egor's Bridge. When you reach the bridge, you must battle the Troll. This Troll has some armor on him in the form of a Scale Helm and also has a higher Cunning than most Trolls. Furthermore, since you are fighting a Troll, you must deal with their ability to use the skill Regeneration. Try to keep Egor's Blue Mana in Peterbilt concert class radio manual. check to prevent him from using this skill that much. When the Troll is defeated, your quest is complete. Reward: +50 Gold, +20 Experience ------------------------------------------------------------ ----------------- Side Quest: Troll Trouble Complete! ------------------------------------------------------------ ----------------- ___________________ Puzzle Quest FAQ/Walkthrough 5d. Drakenburg Side Quests PQUCIDRA _______________________________________________________ ------------------------------------------------------------ ----------------- Side Quest: Dragonsearch ------------------------------------------------------------ ----------------- Location: Drakenburg Requirements: Have completed the Story Quest The Prisoner Info: The Green Dragon who lives in the mountains nearby has not been seen for some time. You must travel to his cave and see if he is there. Places Unlocked: Dragon Cave Completion: You must go find a dragon, although I'm not sure if you really want to meet up with a dragon right now. The cave where the dragon normally is located at is north of Drakenburg. Make your way over there and search for the dragon. You will run into a pack of Wolves that have taken over the cave. Defeat the leader of the pack and the Wolves will scatter. Well, there's no dragon there, but at least you found some treasure. Reward: +50 Gold, +40 Experience ------------------------------------------------------------ ----------------- Side Quest: Dragonsearch Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: Stolen Catapult ------------------------------------------------------------ ----------------- Location: Drakenburg Requirements: Have completed the Story Quest Helping Hand Info: Necromancers in Skellheim have stolen Catapults and threaten to attack Drakenburg. You must destroy the Catapults. Places Unlocked: None Completion: Apparently, Necromancers are in need of catapults. I guess that whole Undead thing doesn't work as well as they thought it would. Either way, you will need to travel to Skellheim, with is just east of Drakenburg, and defeat a Catapult. Catapults aren't too hard to defeat and their skills aren't that powerful, so it should be a quick battle. When the Catapult is defeated, make your way back to Drakenburg and receive your reward. Some people use this quest to gain lots of gold, so you might want to consider running this quest a few times. Reward: +200 Gold, +200 Experience Special Quest Notes: Repeatable indefinitely. ------------------------------------------------------------ ----------------- Side Quest: Stolen Catapult Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: Storms At Sea ------------------------------------------------------------ ----------------- Location: Drakenburg Requirements: Have completed the Story Quest Helping Hand and above level 15 Info: Storms have been driving Sea Serpents into the Drakenburg sewers. You must clear them out. Places Unlocked: None Completion: At Drakenburg, when you accept this quest, simply challenge the Sea Serpent, which is apparently in the sewer system. Sea Serpents can Spit Poison at you, which can poison you and blind you at the same time. When you are poisoned, you will slowly lose life. When you are blind, you cannot use any spells or skills. When you have defeated the Sea Serpent, you quest is complete. Reward: +150 Gold, +150 Experience Special Quest Notes: Repeatable indefinitely. ------------------------------------------------------------ ----------------- Side Quest: Storms At Sea Complete! ------------------------------------------------------------ ----------------- ___________________ Puzzle Quest FAQ/Walkthrough 5e. Silvermyr Side Quests PQUCISIL _______________________________________________________ ------------------------------------------------------------ ----------------- Side Quest: Lord of the Swamp ------------------------------------------------------------ ----------------- Location: Silvermyr Requirements: Have completed the Story Quest None Shall Pass Info: Every year the Elves of Silvermyr deliver a gift to Embraxus, the Dragon of the Alfland Swamp. They have asked you to take the gift for them this year. Places Unlocked: Swamp Cave Completion: You are asked to give a gift to a dragon. Well, first, you will need to find that dragon. Make your way over to the Swamp Cave, which is home of the Swamp Dragon Embraxus, and search the cave. While searching the cave, you will not find a dragon, but you will find a Troll. This Troll is larger and stronger than most Trolls and also has the Rend skill. Also, all Trolls have the Regeneration skill, which allows them to restore some of their health at the cost of Blue Mana, so you should probably try to make sure the Troll doesn't get very much Blue Mana. Either way, when you have defeated the Troll, you find that there is no dragon in the area. Well, since there is no dragon here, you might as well just steal some treasure for yourself. Reward: +100 Gold, +25 Experience ------------------------------------------------------------ ----------------- Side Quest: Lord of the Swamp Complete! ------------------------------------------------------------ ----------------- ___________________ Puzzle Quest FAQ/Walkthrough 5f. Dhun-Kor Side Quests PQUCIDHU _______________________________________________________ ------------------------------------------------------------ ----------------- Side Quest: Slave Caravan ------------------------------------------------------------ ----------------- Location: Dhun-Kor Requirements: Have completed the Story Quest Dwarven Caravan Info: Some Orcs were sighted traveling through Northern Kor with a group of slaves they captured from Agaria. You must stop them. Places Unlocked: Northern Kor Completion: Once again, you must deal with the problem of Orcs taking slaves. This time, they are traveling through Northern Kor. Northern Kor is just north of Dhun-Kor, so make your way there and approach the caravan. You will have to face a huge Orc in Plate Armor. And by Plate Armor, I mean everything, as in Full Plate Helm, Full Plate Armor, and Full Plate Boots. The only skill Orcs have is Enrage, so the only thing that should stop you from making this a quick battle is the Plate Armor. Still, this shouldn't be too hard. When that Orc is defeated, the rest of the Orcs scatter and you have rescued the slaves. Reward: +100 Gold, +65 Experience ------------------------------------------------------------ ----------------- Side Quest: Slave Caravan Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: Dwarven Heirloom ------------------------------------------------------------ ----------------- Location: Dhun-Kor Requirements: Have completed the Story Quest Good Tidings and have Khalkus in your party. Info: An ancient Dwarven heirloom was stolen from one of the previous caravans attacked by Ogres. Khalkus would like you to retrieve it. Places Unlocked: Ogre's Tower (disappears eventually) Completion: Khalkus has a favor to ask of you. His friend, Thallis the blacksmith, lost a precious heirloom. The heirloom is a silver key. The key was taken to the Ogre's Tower east of the Hammer Pass. Make your way over to the Ogre's Tower and search for the heirloom. You will be stopped by a regular Ogre. When you defeat this Ogre, you will find the key. Now, you can return to Dhun-Kor and return the key to Thallis, or you have the option to keep the key. If you return the key at Dhun-Kor, you will receive the title of Dwarf-Friend from Khalkus, which gives you +2 to Morale. Reward: +200 Gold, +50 Experience ------------------------------------------------------------ ----------------- Side Quest: Dwarven Heirloom Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: The Sting ------------------------------------------------------------ ----------------- Location: Dhun-Kor Requirements: Have completed the Story Quest Tribal Chaos Info: You must defeat two Giant Scorpions that live in a cave north of Dhun-Kor. They have been harassing miners from the city on their way to the mountains. Places Unlocked: Scorpions' Cave (disappears eventually) Completion: You will need to get rid of some Giant Scorpions to help the Dwarves. Make your way over to the Scorpions' Cave and defeat the Scorpions. You will need to defeat two of them. Giant Scorpions can Hide and also Poison you. Hide makes a creature deal double damage when attacking you. You can knock an opponent out of their hidden status by dealing damage to them. The first Giant Scorpion is a normal Giant Scorpion, but the second Giant Scorpion is bigger and has the Rend skill. Either way, when you defeat both of the Scorpions, you get their treasure. Unfortunately, they don't have much treasure. Reward: +50 Gold, +80 Experience ------------------------------------------------------------ ----------------- Side Quest: The Sting Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: The Worm Turns ------------------------------------------------------------ ----------------- Location: Dhun-Kor Requirements: Have completed the Story Quest Tribal Chaos Info: A giant worm has been seen in Eastern Kor. It is said to have swallowed a huge treasure. Places Unlocked: Worm Cave (disappears eventually) Completion: You will need to fight a giant worm that swallowed a treasure. The Worm Cave can be found east of Bone Head. Make your way over there and fight the Sandworm. Sandworms can Hide, which allows them to deal double damage if they are hidden. You can knock an enemy out of Hide by dealing damage to them. Also, they have the skills Sinkhole and Swallow Whole, which can be a dangerous combination. The Sinkhole skill will halve all your Mana except for Green Mana, which will be added onto the opponent's Green Mana. With that Green Mana, that will power up the Swallow Whole skill, which deals direct damage to you. If you rely on Mana other than Green, this might be a tough battle. Either way, when you defeat the worm, you will find gold inside the worm. Reward: +300 Gold, +30 Experience ------------------------------------------------------------ ----------------- Side Quest: The Worm Turns Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: Incoming! ------------------------------------------------------------ ----------------- Location: Dhun-Kor Requirements: Have completed the Story Quest War Council Info: The Orc Tribes are building Gobshooters again, and the Dwarves are concerned it may lead to war. You must destroy their latest creation. Places Unlocked: None Completion: Apparently, Gobshooters are something to be feared. I mean, Goblins are bad enough, but for them to be falling from the sky, that's just ten times worse. You will need to make your way over to Snake Fang to destroy the Gobshooter they are making. A Gobshooter is like a regular Catapult in the fact that they have the Besiege skill. However, unlike regular Catapults, they have the Hurl Goblin skill, which destroys a gem at random and that gem has 20 times the effect. This should not be a hard battle, even if both of their skills will some how magically find the +5 Skulls almost every time (random isn't so random apparently). When the Gobshooter is destroyed, you receive your reward. You can continue to go on this quest to eventually capture a Gobshooter in your Dungeon. Reward: +100 Gold, +150 Experience ------------------------------------------------------------ ----------------- Side Quest: Incoming! Complete! ------------------------------------------------------------ ----------------- ___________________ Puzzle Quest FAQ/Walkthrough 5g. Gruuldok Side Quests PQUCIGRU _______________________________________________________ ------------------------------------------------------------ ----------------- Side Quest: Crazy Goblin ------------------------------------------------------------ ----------------- Location: Gruuldok Requirements: Have completed the Side Quest Spider Meat Info: A crazy Goblin thief has stolen a relic from the Temple of Ymorgia in Gruuldok. He was seen last near White Skull. You must find him and retrieve the relic. Places Unlocked: None Completion: A Goblin stole a skull from the Orcs. The Orcs need you to find the Goblin and then retrieve the relic. The Goblin is over at White Skull, so make your way over there. When you reach White Skull and search for the Goblin, you will find he isn't there, but is still somewhere in Kor. Continue to look for the Goblin, going to each of the places that are shining with stars and search for the Goblin. Eventually, you will chase the Goblin to Drong's Tower, which is a bad thing for the Goblin, because Drong is there and is mighty hungry. Drong ends up eating the Goblin, but he gives you the relic that the Goblin was holding. Now, you can either keep the relic for yourself, or you can return it to Gruuldok. If you want to return the relic, make your way over to Gruuldok and return it there to complete your mission. Reward: +250 Gold, +100 Experience ------------------------------------------------------------ ----------------- Side Quest: Crazy Goblin Complete! ------------------------------------------------------------ ----------------- ___________________ Puzzle Quest FAQ/Walkthrough 5h. Dragonrealm Side Quests PQUCIDRR _______________________________________________________ ------------------------------------------------------------ ----------------- Side Quest: Gold of Chilblain ------------------------------------------------------------ ----------------- Location: Dragonrealm Requirements: Have completed the Side Quest Sign of Dragons Info: You must search Chilblain's Lair for treasure. You must be cautious. There are Frost Dragons about! Places Unlocked: Chilblain's Lair Completion: You must search the Lair of Chilblain for gold. When you reach Chilblain's Lair, which is northeast of the Dragonrealm, you will get jumped by a Frost Dragon while you are searching. Fights with Dragons should be common now. Along with their Breathe Ice direct damage spell, they have the Wing Buffet spell, which stuns you, the Tail Whip skill, which is another form of direct damage, and the Channel Water spell, which powers up the Breathe Ice spell. When the Frost Dragon is defeated, you will obtain gold and experience for your troubles. Reward: +500 Gold, +250 Experience Special Quest Note: Repeatable indefinitely. ------------------------------------------------------------ ----------------- Side Quest: Gold of Chilblain Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: Gold of Morass ------------------------------------------------------------ ----------------- Location: Dragonrealm Requirements: Have completed the Side Quest Sign of Dragons Info: You must search Morass' Lair for treasure. You must be cautious. There are Swamp Dragons about! Places Unlocked: Morass' Lair Completion: You must search the Lair of Morass for gold. When you reach Morass' Lair, which is southeast of the Dragonrealm, you will get jumped by a Swamp Dragon while you are searching. Fights with Dragons should be common now. Along with their Breathe Poison direct damage spell, they have the Wing Buffet spell, which stuns you, the Tail Whip skill, which is another form of direct damage, and the Channel Earth spell, which powers up the Breathe Poison spell. When the Swamp Dragon is defeated, you will obtain gold and experience for your troubles. Copy and paste is my friend. Reward: +500 Gold, +250 Experience Special Quest Note: Repeatable indefinitely. ------------------------------------------------------------ ----------------- Side Quest: Gold of Morass Complete! ------------------------------------------------------------ ----------------- ------------------------------------------------------------ ----------------- Side Quest: Gold of Umbra ------------------------------------------------------------ ----------------- Location: Dragonrealm Requirements: Have completed the Side Quest Sign of Dragons Info: You must search Umbra's Lair for treasure. You must be cautious. There are Flame Dragons about! Places Unlocked: Umbra's Lair Completion: You must search the Lair of Umbra for gold. When you reach Umbra's Lair, which is northwest of the Dragonrealm, you will get jumped by a Flame Dragon while you are searching. Fights with Dragons should be common now. Along with their Breathe Fire direct damage spell, they have the Wing Buffet spell, which stuns you, the Tail Whip skill, which is another form of direct damage, and the Channel Fire spell, which powers up the Breathe Fire spell. When the Flame Dragon is defeated, you will obtain gold and experience for your troubles. Copy and paste is still my friend. Reward: +500 Gold, +250 Experience Special Quest Note: Repeatable indefinitely. ------------------------------------------------------------ ----------------- Side Quest: Gold of Umbra Complete! ------------------------------------------------------------ ----------------- |
- Puzzle Quest Dark Dwarf Capture
- Puzzle Quest Capture Dark Dwarf Movie
- Puzzle Quest Capture Dark Dwarf Dragon
For Puzzle Quest: Challenge of the Warlords on the PC, a GameFAQs message board topic titled 'Dark Dwarf Capture for PC(Spoiler)'.
Dark Quest 2 lies somewhere in-between these genres. And it’s not a bad place at all. Maybe the game’s paradigm will turn off some but I would bet most RPG fans would really enjoy Dark Quest 2’s brand of questing light. Jenky Elements. Fun as it is, Dark Quest 2 has some genuine drawbacks. Your roster of badasses is a little unbalanced. Aug 13, 2012 Dark Dwarf Capture Solution- YouTube, This is the solution for the Dark Dwarf Capture Puzzle. Puzzle Quest Frost Giant (Gigante Helado) Captureby MiguelExxe2943 views Puzzle. Leave a few moments of space before the speaker begins to talk.
Defeating Lord Bane in 'Puzzle Quest'
Introduction
Puzzle Quest is a very good game in which you build a character up, by basically playing many games of a 'Bejeweled' variant, until finally at the end you fight the Ultimate Bad Guy (UBG), a 'Lord Bane'. This is a very tough battle! I've done it once as each class: a knight, a wizard, a warrior. and as a druid. I hope this page can help you through this fight.Overall analysis
Bane has 4 spells - one that kills all red gems, one that kills all green, one that kills all blue, and one that kills all yellow. The (large) mana intake he gets from this isn't so much the problem - the problem is that by shaking the board so violently so often, he tends to get many 'runs' of turn after turn after turn, as lots of 4-gem and 5-gem matches tend to show up after he casts a spell. To make this even worse, the spells that do this are very cheap, so he can make these runs very often - I found that mana-draining spells to prevent this didn't work, especially as he has a magic resistance of around 20%.
Winning as a knight
While you can't keep Bane from making as many 'runs', you can at least keep him from moving at all, by use of the 'Stun' spell. However Bane has a magic resistance between 20 and 25%, and so you need to get lucky. But this won't do it alone. You need to pump up your offense and your defense:
Defense. Lord Bane is going to be casting spells like crazy, as his spells shake up the board, giving him lots of extra mana combinations. You can't really reduce how much mana he gets, however you can slow down his spell-casting significantly, by equipping items that raise your mana resistance every time he casts a spell - these are much better than items that give a one-time boost, as he casts lots of spells. For me, these items were:
- Ogreblood helm -- +2% to red resistance every time opponent casts a spell
- Armor of Minogoth -- +15% to green resistance. Best I could do.
- Trollblood staff -- +2% to blue resistance every time opponent casts a spell
- not the Wyrmblood stone --- +2% to yellow resistance every time opponent casts a spell After some experimentation, I found that while this ring is good, it's not as useful to you as.
- Ultimate Troll Ring -- adds +3 to life points if you have >= 12 mana. This is really the best item in the game. While Lord Bane is typically dealing out so much damage so quickly that this ring doesn't do much, as your resistance climbs he will cast fewer and fewer spells - in fact, there seems to be something in the AI such that once your resistance hits about 30% he basically stops. This slows the combat way down, to a normal length, and lets you quietly rebuild, every turn. Even better, it isn't a 'spell' (it's an item), so it can't be resisted.
- star power. Banes spells all destroy colored gems, which means that they have no effect on stars. Spells such as 'promotion' (turn something into stars) and 'knight lord' (double number of stars) work quite well, as they both give you free turns (don't do them until they pay off, especially as there is about a 1/5 chance they will be resisted), and reduce the power of banes spells.
- Stun. Stun, stun, stun. This both makes him lose a turn, and does some damage.
- Pre-emptive strikes. If you use the items I mention above, you will become very hard for him to hit with blue and red spells, but you will have a big hole in yellow, and also be weak in green. For this reason, whenever possible, match yellow (1st priority) or green (2nd priority) gems - this reduces his power.
- Beserk Rage, Stone Gaze. These are very powerful spells (one turns reds into skulls, the other turns green into skulls), however you have to use them very judiciously, as you lose their mana whether they are resisted or not. Stone Gaze is particularly good, as it gets greens off the board, reducing your vulnerability there. My rule of thumb is to cast these spells whenever it would make at least one 4-chain.
Winning as a wizard
I tried a number of strategies as Wizard (draining his mana, trying to prevent skull creation, focusing on offense, etc.), and got waxed many times, until I found a strategy that let me win with only 3 spells! The key is the wonderful spell Fire Bomb, which you learn from dark dwarves. This fairly cheap spell does 5 damage to Bane for 10 turns, so long as his red mana is above 15. This means a lot of damage (50 points!) for very little cost, as his red mana is almost always well above 15. By casting 7 or so of these guys (and its so cheap that it's not that big a deal if it's resisted) , and letting them work (you can only have 4 at a time), that's all the offense you will need! The key is just to stay alive while your fire bombs do their stuff. Sims 4 body hair mods. I found that Fire Wall, with the odd use of Cauterize did the trick, especially if you are equipped as below - the idea is that your equipment will help you gather red mana (for your fire wall), while giving you enough magic resistance to hold on.
Your equipment is therefore:
- Elemental Gem -- +2 mana per turn to each reserve, for each reserve that is full. This is key - try to max out your green and blue reserves early, and then leave them - never cast a green or blue spell. In fact, in hindsight, I would have made my water (blue) skill much lower so it maxes out early.
- Armor of Minogoth -- +15% to green resistance. Best I could do.
- Trollblood staff -- +2% to blue resistance every time opponent casts a spell
- Eye of Fire - an item I made, which gives +5 mana to each reserve whenever the opponent casts a spell, and also +2 red mana at start of game. Since Bane is casting spells like crazy, this can help a lot.
Winning as a warrior
Warrior may actually be higher-powered than Knight or Wizard, as I won with my Warrior only being level 47. I used the same equipment as the knight, and with only two spells - Fire Bomb - see above for a discussion of this marvelous spell, and Throw Axe - man, that's a great spell. You'll get hit fairly hard, but I had something like 195 hit points, which was plenty - I think I had 90 left when Bane died.
Winning as a Druid
I found the druid to be the toughest class to beat Bane with, even though this was my 4th class and I was the most experienced. Part of the issue is that your higher-level Druid spells are nearly valueless, and especially worthless against Bane. Icfai mba study material download.
I wound up doing it with this equipment:
- Ogreblood helm -- as with other classes.
- Armor of Minogoth -- as with other classes.
- Erik's bow - it deals a lot of damage, which is what you're weakest at as a druid. It does leave a 'hole' in blue resistance compared to the trollblood staff, but you're usually sucking up all the blue you can find anyway, so Bane doesn't use much of it against you.
- Ultimate Troll Ring - that's one fine item.
I relied on Erik's bow to do most of the damage, and on the magical resistances and the troll ring to defend with, and used the following spells:
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- Sanctuary - this nearly worthless L10 spell (adds +5 resistance to a random mana type) is reasonably useful against Bane, as it lets you pump up that all-important resistance. I only cast it about 3-4 times, though
- Whirlwind - this kills all Yellow gems. This is useful, as Yellow is your big achilles heel - by casting Whirlwind when there gets to be much yellow on the board, you deny it to Bane. I only cast it twice I think, but I think it made a big difference.
- Swallow whole - this is the spell you get for free when your mount is the sand worm. It's expensive (30 green, and 8? of the other colors), but it does damage equal to enemy's green mana. As a druid, you can get lots of green mana, and Bane usually has 50+, so this can be well worth it - I hit him with it twice, boom 100 points gone.
I think the real key is using 'Erik's bow' and relying on your other equipment to see you through, the spells seemed less important for a Druid than they were for the other classes.
A note on 'Death Gaze'
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I'd read other tips which said that 'Death Gaze' worked well against Bane - this costs 45 Green Mana and 24? Red, and kills half his hit points. However, I found it did more harm than good, as the spell also creates a lot of skulls - the more damage you did, the more it creates (1 skull per 10 damage, if I recall correctly). This tends to leave the board littered with skulls, which Bane wll gleefully inflict on you - it can hurt you nearly as much as it hurt him. Also uses a ton of mana, so you lose a lot if its resistedPuzzle Quest Capture Dark Dwarf Dragon
The Bottom Line
There's a lot of luck involved no matter what you do, as he resists about 20% of your spells, while you will resist about 20% of his (much less at the start, more at the end). Good luck!
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